Mike, thank you very much....
I love Vygotsky and i love games... so my master degreee research is about
the use of roleplaying games (RPG like D&D) in schools here in Brazil.
Is good to see that good academic research about games are getting bigger
and stronger...
On Dec 1, 2007 4:19 PM, Mike Cole <lchcmike@gmail.com> wrote:
> FYI for those interested in play (hmm, in what senses do games=play?)
> mike
>
>
>
>
>
>
> ValuesAtPlay.org Heralds
> New Era in Game Design Research!
>
> Last weekend the Values at Play research project launched version 1.0 of
> its website, http://www.valuesatplay.org, which offers a wealth of game
> design and scholarship about games.
>
> Valuesatplay.org has also begun accepting submissions for its Social
> Impact Game Contest. The Values At Play project, a collaboration between
> Hunter College's innovative Tiltfactor Lab (http://www.tiltfactor.org)
> and New York University, is an inquiry into the ideas and belief systems
> latent in video games.
>
> For the next two years, the Values at Play team will continue their
> research into values in games through funding from the National Science
> Foundation. The team runs workshops, conducts research, and publishes
> results (papers, tools, videos, game designs, and actual games) on how
> game designers both unconsciously and consciously imbue their products
> with specific worldviews and values. One of its key goals is to provide
> a set of tools for the design community to assist in the systematic
> discovery and implementation of values in their work.
>
> The recently launched valuesatplay.org website is the cornerstone of the
> Values At Play toolkit with resource for educators, scholars, students,
> and practitioners. On the site, visitors will find:
>
> * Interviews with innovative game designers about current issues in
> design theory and the state of the art
>
> * Game Blog: an active blog dealing with cultural issues and game
> design, and how the field of game design can be examined under the
> rubric of human values
>
> * Game Tools: a selection of sample game design documents, the
> Grow-A-Game game design playing cards, and other emerging tools
>
> * Curriculum: a complete four week curriculum for teaching
> value-centered game design that is currently implemented in a number of
> colleges and universities around the country
>
> * Research and Resources: Conference proceedings, academic papers, and
> scholarly articles addressing the intersection of values and game design
>
> * Game Library: a permanent, playable collection of values conscious
> games
>
> * Social Impact Game Contest 2007: the first in a series of Values At
> Play sponsored game contests, this is an opportunity for
> non-professional designers to attempt serious issue game design. The
> contest is accepting submissions in three categories: Social Impact,
> Community is Revolutionary, and Greenwoods. Designers can create games
> that deal with an issue, value, or mechanic listed on the website, an
> issue specific to their community, or a game that addresses a social
> issue within the context of a big box retail store. Submissions will be
> accepted until January 1, 2008.
>
>
> Sent:
> November 28, 2007
> Contact: Jonathan Belman
> Jonathandotbelmanatgmaildotcom
> (apologies to all for any cross posting) printable release is attached
>
>
>
> ###
>
>
>
> dr. mary flanagan
> associate professor, film+media
> director, tiltfactor laboratory
> hunter college
> 695 park avenue, 482 north bldg
> new york, new york 1 0 0 6 5
>
> http://www.tiltfactor.org
> http://www.maryflanagan.com
> http://www.valuesatplay.org
> http://www.rapunsel.org
>
>
>
>
> ---
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Received on Sun Dec 2 05:02 PST 2007
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