Thanks Eugene: real, virtual and projective = the three identities.
Marvellous. It is truly astounding how we see children's play historically
developing in parallel to the Zeitgeist of the adult world.
thank you,
Andy
At 10:53 PM 25/12/2003 -0500, you wrote:
>Andy, please try
><http://ematusov.soe.udel.edu/gee.htm>http://ematusov.soe.udel.edu/gee.htm
>I linked jpg pictures on the page. I hope it will help. I wonder why your
>Acrobat Reader does not work maybe you should get a new version from
><http://www.adobe.com/products/acrobat/readstep2.html>http://www.adobe.com/products/acrobat/readstep2.html
>
>
>
>
>Eugene
>
>
>
>----------
>From: Andy Blunden [mailto:ablunden@mira.net]
>Sent: Thursday, December 25, 2003 7:52 PM
>To: xmca@weber.ucsd.edu
>Subject: Re: Jim Gee on 3 identities in videogaming
>
>
>
>Nice try Eugene. But this one failed as well! Can you try converting it to
>a different format. I am busting with anticipation!!
>:)
>Andy
>At 07:48 PM 25/12/2003 -0500, you wrote:
>
>
>
>
>Andy and others, you can access Gees text at
>
><http://ematusov.soe.udel.edu/Gee,%203%20identities%20in%20videogaming,%202003.pdf>http://ematusov.soe.udel.edu/Gee,%203%20identities%20in%20videogaming,%202003.pdf
>
>
>
>
>Eugene
>
>
>
>----------
>From: Andy Blunden [mailto:ablunden@mira.net]
>Sent: Thursday, December 25, 2003 7:26 PM
>To: xmca@weber.ucsd.edu
>Subject: RE: Mead, Honneth and role-taking play
>
>
>
>Could you send that pdf again Eugene. I got an error when I tried to open it.
>Andy
>
>
>
>Dear Andy and everybody
>
>
>
>I have started describing Gees 3 identities in videogaming (person,
>player, and character) but then I decided to scan Gees small section
>describing his notions. Sorry for this laziness (and poor quality of my
>home scanner) but I think Gee in his own voice explains better than I.
>
>
>
>Please share your ideas and observations while reading this fragment of
>Gees book. In my view, his observations are helpful but a bit too
>individualistic& but lets talk after you read his piece.
>
>
>
>Eugene
>
>
>
>----------
>From: Andy Blunden [mailto:ablunden@mira.net]
>Sent: Wednesday, December 24, 2003 7:53 PM
>To: xmca@weber.ucsd.edu
>Subject: RE: Mead, Honneth and role-taking play
>
>
>
>Thank you Eugene!
>You know it's so easy to learn from an old Marxist (Elkonin) that some
>concept (role-play) is an historical product, and then in the very next
>minute forget to reflect on the work that history has done since, in
>producing one's own times!!
>
>Just one question about Gee's idea: What is meant by the "emerging
>three-fold identities in a player during video games"? I am totally
>intrigued and cannot guess!
>
>Andy
>At 12:22 PM 24/12/2003 -0500, you wrote:
>
>Dear Andy and everybody
>
>
>
>Andy, let me add my 0.2 cents to your discussion. It is a bit arrogant for
>me to contribute since role-taking play is not my area, so sorry if my
>naïve comments offend somebody who specializes in this area&
>
>
>
>I think that in time of Vygotsky, Elkonin (senior), Mead, and Honneth,
>role-taking plays were predominately childrens activities in Western
>cultures and thus were seen as developmental(see Elkonins notion of
>leading activitiesassociated with ontogenesis). The closest adult activity
>to role-taking plays that was legitimate and recognizable by the (high?)
>society was literature writing (theater performance, unless fully
>improvisational, was too scripted) which has never involved mass
>participation of general adult public. Currently, with explosion of
>computer and video games, the situation is rapidly changing. Role-taking
>plays become legitimate (widespread) adult activities in Western societies
>(I do not know history enough to claim that in past role-taking games had
>been also legitimate adult activities recognized by the society but I
>suspect that role-taking plays were always with adults in some forms of
>fantasies that were not recognized by the society).
>
>
>
>I think that the recent book by Jim Gee
>
>Gee, J. P. (2003). What video games have to teach us about learning and
>literacy (1st ed.). New York: Palgrave Macmillan.
>
>
>
>is the first sign that this change is recognized by the academia. I found
>that Jims analysis of emerging three-fold identities in a player during
>video games is somewhat similar to Bakhtins analysis of relationship
>between author and his/her character (in Bakhtins earlier writing see his
>book Art and answerability). I think that non-developmental perspectives
>can provide us with more insights about the nature of role-taking plays.
>
>
>
>What do you think?
>
>
>
>Eugene
>
>
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