the pokemon hand-held nintendo game was one of the first (the first i know
of) games that could connect two players, thus encouraging what might be
called cooperative play.
the story goes that the creator of the original, japanese version included
a pokemon that nintendo didn't know about and it could only be "captured"
by a player who traded with another across the connector cable. this
"unknown" monster was the one that became the most desirable for a time as
kids passed mis/information to one another about how to obtain it.
there is now, also, a tv-video game of pokemon called "snap pokemon" where
the players compete for the clearest photo of the rarest pokemon. this
game was advertised to parents as "non-violent" and appropriate for
younger kids. my kids played it once and never mentioned it to any of
their friends except to complain about how stupid it was. they are certain
that they are not younger kids.
although hierarchies within the pokemon culture are still fluid and
emerging, they are there.
kathie
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
start all over.
start all over.
we need to make new symbols,
make new signs,
make a new language,
with these we'll redefine the world
and start all over.
^^^^^^^^^^^^^^^^^^^^^tracy chapman:new beginning
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Katherine_Goff who-is-at ceo.cudenver.edu
http://ceo.cudenver.edu/~katherine_goff/index.html