[Xmca-l] Re: Article for Discussion
David Kellogg
dkellogg60@gmail.com
Tue Oct 4 19:44:05 PDT 2016
The first thing I notice about the paper is how "resplendent" it is in
beautiful writing, e.g,
"Given this symmetry between prototyping and kukiya-kiya, a prototyping bin
resplendent with objects of disinheritance would be a powerful way to see
the confluence of mind, culture, and activity."
The very next sentence tells us that the prototyping bin is really an old
plastic tub "populated with a sensory explosion of" matter out of place.
Dear XMCA reader, if you haven't read it yet, you are in for a treat.
The second thing I notice, though, is the sensory explosion of new
concepts, many of which are unexplained, but make perfect sense if you sit
and think about them. Let me just take the new concepts that appear in my
example sentences, and see if I can gloss them; the author can let me know
if I have him right.
Prototyping means developing objects from "low-fidelity" (that is, poor
copies) to "high resolution technology" (i.e. not copies at all, but new
objects). So prototyping involves the emergence of NEW technologies from
the inability to copy the old. For example, in China when the old Soviet
tractors designed for giant Kolkhoz farms all broke down, they introduced
walking tractors (which you can still see everywhere, and which have now
spread to Korea).
Kukiya-kiya means the exaptation of high resolution technology for
relatively low-fidelity purposes that are more suitable to an economy now
thrown back on a pre-imperialist and even pre-mercantilist subsistence
economy. For example, in the Korean countryside, when peasants run out of
washing powder for their washing machines, they use them to store
rice. It's in that sense that kukiya-kiya is the opposite of prototyping; a
symmetrical process.
Disinheritance means not simply alienation, in the Marxist sense of being
confronted by but unable to reappropriate the objects of your own labor,
but being written out of the cultural endowment altogether, because the
artifacts you have "inherited" confront you as white elephants, requiring
more maintenance than they can possibly justify.
I wonder if high resolution technology isn't intrinsically disinheriting.
For example, kids can still play board games that are thousands of years
old, but they can't use videogames that were made only decades ago. In
contrast, the finest extant technology for making sense of human
experience, namely language, is decidedly soft on hardware.
David Kellogg
Macquarie University.
On Tue, Oct 4, 2016 at 9:51 AM, mike cole <mcole@ucsd.edu> wrote:
> Dear Xmca-ers --
>
> Back in June I made a hurried attempt to make available for discussion the
> paper on the design process of Zimbabwean medical professionals seeking to
> create an unusual kind of prosthetic devices. Summer and some communication
> came rushing up to overwhelm the effort.
>
> Zaza has been back in touch and is ready to discuss the paper. I am cutting
> and pasting the title and abstract below. And I am attaching the paper
> which was open for free access for a while, but if it is now, I cannot find
> where on the publisher's re-designed web page.
>
> Summer having passed other impediments will surely arise, but in the
> meantime, here is a very unusual paper about design for us to think about.
>
> mike
>
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