Re: [xmca] online games as tools for sociability

From: Linda Polin <linda.polin who-is-at>
Date: Sun Feb 03 2008 - 08:23:36 PST

There is a relatively new journal, Games and Culture, published by
Sage and available in print or electronically.

I would hope you would consider the term "play" over the term "games,"
especially with regard to viewing play spaces such as YouTube and Gaia
(, where I think you'll find a lot of
sociability activity going on through playful collaboration,
conversation, and co-construction.


On Jan 30, 2008, at 3:20 PM, Luiz Carlos Baptista wrote:

> Hi all,
> I've been missing for quite a while, lost in the jungle of
> Philosophy of
> Language. But now I want to embark on a new research project. I am
> about to
> start studying online games, which I see as tools for sociability
> (in Georg
> Simmel's sense). As some of you may know, there is a growing
> literature on
> ethnographical and sociological accounts of this phenomenon, and I
> intend to
> draw on this work in order to pursue a philosophically oriented
> research,
> dealing also with issues such as make-believe, joint pretense,
> distributed
> cognition and the intermingling of "real" and "fictional" objects and
> characters.
> I am just finishing collecting the relevant material and hope to start
> working on it in the next few weeks. I would appreciate any
> suggestions you
> might make, as well as info about good places to pursue this kind of
> research (since I am interested in working abroad).
> Best regards,
> Luiz Carlos Baptista
> **********
> "The brain is a wonderful thing. Everybody should have one."
> Luiz Carlos Baptista
> Instituto de Filosofia da Linguagem
> Universidade Nova de Lisboa
> Av. de Berna, 26-C
> 1069-061 Lisboa
> Portugal
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Received on Sun Feb 3 08:22 PST 2008

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