Ugh, Steve, are you voting that we discuss virtual reality instead of
Oksapmin math? Majority
rules! See xmca where the voting booth is open! :-)
On 3/13/06, Steve Gabosch <firstname.lastname@example.org> wrote:
> Mike referred me to an interesting article that discusses the the
> economics of mulitplayer online role-playing gaming. This article by
> Julian Dibbell was published in Wired in Jan 2003.
> A more thorough and much clearer article on the subject written by
> Clive Thompson is online at walrusmagazine.com. I recommend this
> article as a very readable and thoughtful introduction to this subject.
> The economics professor Edward Castronova wrote an internet article
> on the economics of the virtual worlds found in these internet games
> in December 2001 that, according to Thompson, soon topped the charts
> in internet downloads. This was the first serious analysis of this
> phenomena and it apparently rocked the internet gaming community.
> Here is another article by Castronova.
> This wikipedia entry has other good links, including Castronova's website.
> Amazon has an ad for Castronova's recent book "Synthetic Culture: The
> Business and Culture of Online Games."
> - Steve
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