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[Xmca-l] Re: Digital game-based learning
(I like your 'Shug' reference - you are obviously aware of our Scots
Yes, I am new to this - the article comes after long months of reducing a
Masters Degree Dissertation...
No need to tell you, that I have learnt so much about academic writing/the
academic a community.
This is the first of two papers: the other - out for review at the moment -
looks more at the Cultural Historical Activity Theory nature of the action
research project in light of game playing and language use. The one I
distributed throws up some areas of further exploration as a result of what
was for my pupils a nice way to attempt to use narrative to acquire Science
My main theme is how to use narrative successfully to increase Science and
Literacy attainment through digital game based collaboration.
I'm also interested in the collocations of words as a way to examine social
engagement using a digital game and writing about the simulated experience
- is use of We/I linked to attainment success? Can specific game playing
episodes correlate with science content knowledge is effectively deployed?
CHAT is interesting in relation to my ongoing study of game playing and
learning. Obviously the pupils' collaborations and tool use are important
to the systems of activity, but I want to *learn* how I can achieve better
integration of Science and Literacy through group collaboration...
If the English Teacher (me) and the Science Teacher (a-n-other) could have
pupils write creative writing pieces that contained the necessary elements
to satisfy both disciplines... Well, that is the Holy Grail, as they say.
Thanks for getting in touch!
On 9 Jan 2016 20:21, "Huw Lloyd" <email@example.com> wrote:
> Dear Hugh (or should that be Shug?)
> You might get more responses on this list if you anticipate the kinds of
> exchanges you are hoping for, by drawing our attention to some aspects of
> your paper you find interesting, problematic etc.
> For instance, in reading your abstract it appears to me that you have
> traversed an area of classroom activity that is realising a qualitative
> gain, but in the abstract you don't mention any theoretical basis for
> this. For example, I would be interested in looking for a qualitative
> difference in the nature of the engagement or orientation to activity (i.e.
> the behaviour itself), which happens to be a significant interest of mine.
> I think you can draw us in, yes?
> On 5 January 2016 at 07:20, Hugh O'Donnell <firstname.lastname@example.org>
> > Greetings,
> > Please allow me to direct you to a new article on game-based learning:
> > http://press-start.gla.ac.uk/index.php/press-start/article/view/19
> > I would appreciate any comments on this Secondary School action research.
> > Kind Regards,
> > Hugh O'Donnell
> > http://bluetanso.WordPress.com
> > Twitter: @bluetanso