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[Xmca-l] Re: Reflective Discourse on XMCA

Do I recall (and understand) correctly Alfredo’s and Rod’s article (on boundary objects and building museum spaces) that gesture preceded naming? I mean that the boundary object started as collaborative/coordinated movement. It was a perfomance before it was a thing that could be named. A verb before it was a noun. And does this have anything to do with Huw’s conjecture about a continuum of kinds of projects, at one end those that replicate (with minimal creativity) and, at the other,  those that “get outside the box”? Academic discourse tends to be very nouny, Latinate, loaded with bound morphemes. Such discourse serves important purposes when operating on the generalization and abstraction side of things, amongst the experts. But boundary objects (as observed by Alfredo and Rod) assume the project members are strangers to one another’s way of generalizing and abstracting. Could gesture then be “rising to the concrete” in discourse generally? That would provide nice praxis.

> On Oct 13, 2015, at 4:45 PM, Huw Lloyd <huw.softdesigns@gmail.com> wrote:
> Alfredo,
> I suspect the quality of the unknown thing here would need qualification.
> Experienced practitioners in software are often dealing with to-be-designed
> artefacts, although these mostly fall into a more minor category of things
> conforming to well-known conceptions or abstractions, hence they are
> usually only unknown in a rather contained sense (a bit like roughly
> knowing what kind of model you need to build out of lego).
> Contrary to this, computing problems entailing a new computational paradigm
> would certainly throw such programmers into a genuine unknown (the dawning
> realisation that one is working with a different kind of kit).  Also, with
> respect to requirements, the real unknowns are usually the soft
> requirements on agreeing what the problem is in the first place, which will
> be largely governed by the social situation of said programmers, i.e. being
> paid to get something built.
> Naming is very important in software in order to try to communicate
> functional intent, hence practitioners would no doubt be comfortable
> establishing agreement about naming before moving on.  Nonetheless you may
> well be identifying some form of design mediation at play too.
> Best,
> Huw
> On 13 October 2015 at 23:08, Alfredo Jornet Gil <a.j.gil@iped.uio.no> wrote:
>> Henry, all,
>> I am at this moment going through a video database on design work in a
>> software development company, and, observing a discussion between two
>> developers who talk about features of the software that are not yet
>> developed, but which could be, ??the insight came upon me that, to possibly
>> create anything together (and there is no other way to do it since one
>> alone has not the tools/competence to do it), they had to name it. So, the
>> developers were talking about something that does not yet exist but which
>> nonetheless needs to be referred to in order for them to even begin working
>> on it. And naming something that does not yet exits does not happen
>> immediately, because they do not have a name for it. Naming it takes time
>> and space, that is, work. So, I think the notion of "displacement" that you
>> mention, if it captures this work that talking does to the imagining, very
>> relevant to what I am witnessing in my data. And, given the salience of
>> "place making" in the thread, the term "disPLACEment" may be timely here.
>> Alfredo
>> ________________________________
>> From: HENRY SHONERD <hshonerd@gmail.com>
>> Sent: 13 October 2015 23:34
>> To: eXtended Mind, Culture, Activity
>> Cc: Alfredo Jornet Gil; Rolf Steier; Geoffrey C. Bowker
>> Subject: Re: [Xmca-l] Re: Reflective Discourse on XMCA
>> Mike,
>> In your original post on Oct 10, you  suggested that we might "...come up
>> with a deeper understanding of the interlocking issues involved". As you
>> say, each chatter will have their own response to that. Mine is that I can
>> relate the three issues to displacement, which is arguably the most
>> important property of language as a semiotic system. It is the ability of
>> with language to refer to and construe aspects of the world removed in time
>> and place (from the here and now) and to the "make believe" ("irrealis").
>> I was reminded of this on re-reading an article by Bruno Latour on
>> Interobjectivity that Greg Thompson posted back on Aug 18. Most people, if
>> asked, think of language primarily as something for communication. Animals
>> communicate, but, as far as we know, do not displace. (Though It might be
>> argued that animals do a better job of communicating than people.!) I would
>> like to emphasize the importance of the temporal domain, as well as the
>> spatial, with displacement.
>> Henry