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[Xmca-l] Re: Jesper Juul, Ludologist
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- Subject: [Xmca-l] Re: Jesper Juul, Ludologist
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- Date: Wed, 14 May 2014 16:25:34 +0100
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On 13 May 2014 02:28, David Kellogg <firstname.lastname@example.org> wrote:
> Does anyone know anything about the work of Jesper Juul, the ludologist?
> ( don't mean the Danish Doctor Spock.)
> Jesper Juul, ludologist, has apparently written several books on computer
> games, including one on the curious paradox that gaming is something we do
> for fun even though (despite knowing that) it will soon make us unhappy
> (like television and certain forms of drugs).
> I've only read one article of his, where he talks about playerless games
> (by which he means games that have no role for free will). It's mostly an
> intellectual exercise--a kind of gedankenexperiment which is really
> designed to show why we do need players and paradoxically why we should
> avoid thinking about play without thinking about the intrinsic quality of
> the game as well.
There's a link to his PhD thesis on the link Wagner posted, I believe.
>From the messages there it looks like hes mostly interested in writing
> (I am actually thinking about this in the context of vocabulary
> research--what factors are intrinsic to the word, which are text intrinsic
> and which only inhere in the interaction between the learner and the
At a broad guess, is this driven by notions of completeness with respect
to dialogic utterances in comparison to dialogic actions?
Radzikhovskii wrote a fine paper pertaining to this:
Activity: Structure, genesis, and units of analysis.
Soviet Psychology, Vol 23(2), 1984-1985, 35-53.
> David Kellogg
> Hankuk University of Foreign Studies