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[Xmca-l] Re: Jesper Juul, Ludologist



There is a debate on the term, you can find some here:

http://www.ludology.org/

I still did not read any book from Jesper yet to say more, sorry.

Wagner


On Tue, May 13, 2014 at 4:00 PM, Rod Parker-Rees <
R.Parker-Rees@plymouth.ac.uk> wrote:

> I think it is interesting to look at the various ways in which the Latin
> root 'ludere' has infiltrated into English - and the attitudes to pay and
> playfulness which this sometimes reveals (Delusion, Illusion, Collusion,
> Ludicrous ..) not a lot of positivity!
>
> Rod
>
> -----Original Message-----
> From: xmca-l-bounces@mailman.ucsd.edu [mailto:
> xmca-l-bounces@mailman.ucsd.edu] On Behalf Of valerie A. Wilkinson
> Sent: 13 May 2014 03:17
> To: 'eXtended Mind, Culture, Activity'
> Subject: [Xmca-l] Re: Jesper Juul, Ludologist
>
> Thank you for the word "ludologist"
> Of course!  I mean if we are going to say "homo ludens" it's a short jump.
> The problem is the Greek!  Homo sapiens is Greek Greek, but what is Greek
> for play?
> Game or theater or refresh.
> "All learning is gaming: mirror work (analog) and getting it right."
> Vandy
>
>
> -----Original Message-----
> From: xmca-l-bounces@mailman.ucsd.edu [mailto:
> xmca-l-bounces@mailman.ucsd.edu] On Behalf Of David Kellogg
> Sent: Tuesday, May 13, 2014 10:29
> To: eXtended Mind, Culture, Activity
> Subject: [Xmca-l] Jesper Juul, Ludologist
>
> Does anyone know anything about the work of Jesper Juul, the ludologist?
> ( don't mean the Danish Doctor Spock.)
>
> Jesper Juul, ludologist, has apparently written several books on computer
> games, including one on the curious paradox that gaming is something we do
> for fun even though (despite knowing that) it will soon make us unhappy
> (like television and certain forms of drugs).
>
> I've only read one article of his, where he talks about playerless games
> (by which he means games that have no role for free will). It's mostly an
> intellectual exercise--a kind of gedankenexperiment which is really
> designed to show why we do need players and paradoxically why we should
> avoid thinking about play without thinking about the intrinsic quality of
> the game as well.
>
> (I am actually thinking about this in the context of vocabulary
> research--what factors are intrinsic to the word, which are text intrinsic
> and which only inhere in the interaction between the learner and the
> teacher!)
>
> David Kellogg
> Hankuk University of Foreign Studies
>
>
>
>
>
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